// Copyright 2013 the V8 project authors. All rights reserved.
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#include "src/init/v8.h"
#include "src/objects/objects-inl.h"
#include "test/unittests/test-utils.h"
#include "testing/gmock-support.h"
#include "testing/gtest/include/gtest/gtest.h"

namespace v8 {

using GlobalObjectTest = TestWithContext;

// This test fails if properties on the prototype of the global object appear
// as declared globals.
TEST_F(GlobalObjectTest, StrictUndeclaredGlobalVariable) {
  Local<String> var_name = NewString("x");
  TryCatch try_catch(isolate());
  Local<Object> proto = Object::New(isolate());
  Local<Object> global = context()->Global();
  proto->Set(context(), var_name, Number::New(isolate(), 100)).FromJust();
  global->SetPrototype(context(), proto).FromJust();
  CHECK_EQ(global->GetPrototype(), proto);
  CHECK(TryRunJS("\"use strict\"; x = 42;").IsEmpty());
  CHECK(try_catch.HasCaught());
  String::Utf8Value exception(isolate(), try_catch.Exception());
  CHECK_EQ(0, strcmp("ReferenceError: x is not defined", *exception));
}

TEST_F(GlobalObjectTest, KeysGlobalObject_Regress2764) {
  Local<Context> env1 = context();
  // Create second environment.
  Local<Context> env2 = Context::New(isolate());

  Local<Value> token = NewString("foo");

  // Set same security token for env1 and env2.
  env1->SetSecurityToken(token);
  env2->SetSecurityToken(token);

  // Create a reference to env2 global from env1 global.
  env1->Global()->Set(env1, NewString("global2"), env2->Global()).FromJust();
  // Set some global variables in global2
  env2->Global()->Set(env2, NewString("a"), NewString("a")).FromJust();
  env2->Global()->Set(env2, NewString("42"), NewString("42")).FromJust();

  // List all entries from global2.
  Local<Array> result;
  result = Local<Array>::Cast(RunJS("Object.keys(global2)"));
  CHECK_EQ(2u, result->Length());
  CHECK(NewString("42")
            ->Equals(env1, result->Get(env1, 0).ToLocalChecked())
            .FromJust());
  CHECK(NewString("a")
            ->Equals(env1, result->Get(env1, 1).ToLocalChecked())
            .FromJust());

  result = Local<Array>::Cast(RunJS("Object.getOwnPropertyNames(global2)"));
  CHECK_LT(2u, result->Length());
  // Check that all elements are in the property names
  CHECK(RunJS("-1 < Object.getOwnPropertyNames(global2).indexOf('42')")
            ->IsTrue());
  CHECK(
      RunJS("-1 < Object.getOwnPropertyNames(global2).indexOf('a')")->IsTrue());

  // Hold on to global from env2 and detach global from env2.
  env2->DetachGlobal();

  // List again all entries from the detached global2.
  result = Local<Array>::Cast(RunJS("Object.keys(global2)"));
  CHECK_EQ(0u, result->Length());
  result = Local<Array>::Cast(RunJS("Object.getOwnPropertyNames(global2)"));
  CHECK_EQ(0u, result->Length());
}

TEST_F(GlobalObjectTest, KeysGlobalObject_SetPrototype) {
  Local<Context> env1 = context();
  // Create second environment.
  Local<Context> env2 = Context::New(isolate());

  Local<Value> token = NewString("foo");

  // Set same security token for env1 and env2.
  env1->SetSecurityToken(token);
  env2->SetSecurityToken(token);

  // Create a reference to env2 global from env1 global.
  env1->Global()->SetPrototype(env1, env2->Global()).FromJust();
  CHECK_EQ(env1->Global()->GetPrototype(), env2->Global());

  // Set some global variables in global2
  env2->Global()->Set(env2, NewString("a"), NewString("a")).FromJust();
  env2->Global()->Set(env2, NewString("42"), NewString("42")).FromJust();

  // List all entries from global2.
  CHECK(RunJS("a == 'a'")->IsTrue());
}

}  // namespace v8
