// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.


#include "ui/compositor/debug_utils.h"

#include <stddef.h>

#include <iomanip>
#include <optional>
#include <ostream>
#include <string>

#include "base/logging.h"
#include "base/numerics/angle_conversions.h"
#include "cc/trees/layer_tree_host.h"
#include "ui/color/color_provider_utils.h"
#include "ui/compositor/layer_nine_patch.h"
#include "ui/compositor/layer_solid_color.h"
#include "ui/compositor/layer_test_api.h"
#include "ui/compositor/layer_textured.h"
#include "ui/compositor/layer_type.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/transform.h"
#include "ui/gfx/interpolated_transform.h"

namespace ui {

namespace {

void PrintLayerHierarchyImp(const Layer* layer,
                            int indent,
                            const gfx::Point& mouse_location,
                            bool print_invisible,
                            std::ostringstream* out) {
  if (!print_invisible && !layer->visible()) {
    return;
  }
  std::string indent_str(indent, ' ');

  gfx::Point transformed_mouse_location = layer->transform()
                                              .InverseMapPoint(mouse_location)
                                              .value_or(mouse_location);
  const bool mouse_inside_layer_bounds =
      layer->bounds().Contains(transformed_mouse_location);
  const gfx::Point mouse_location_in_layer =
      transformed_mouse_location - layer->bounds().origin().OffsetFromOrigin();

  *out << indent_str;
  if (mouse_inside_layer_bounds)
    *out << '*';
  else
    *out << ' ';

  *out << layer->name() << ' ' << layer;

  switch (layer->type()) {
    case ui::LAYER_NOT_DRAWN:
      *out << " not_drawn";
      break;
    case ui::LAYER_TEXTURED:
      *out << " textured";
      break;
    case ui::LAYER_SOLID_COLOR:
      *out << " solid";
      break;
    case ui::LAYER_NINE_PATCH:
      *out << " nine_patch";
      break;
    case ui::LAYER_SURFACE:
      *out << " surface";
      break;
    case ui::LAYER_WITH_EXTERNAL_TEXTURE:
      *out << " with_external_texture";
      break;
  }

  if (layer->fills_bounds_opaquely()) {
    *out << " opaque";
  }

  if (!layer->visible())
    *out << " !visible";

  if (layer->GetMasksToBounds()) {
    *out << " masks-to-bounds";
  }

  std::string property_indent_str(indent+3, ' ');
  *out << '\n' << property_indent_str;
  *out << "bounds: " << layer->bounds().x() << ',' << layer->bounds().y();
  *out << ' ' << layer->bounds().width() << 'x' << layer->bounds().height();
  if (!layer->GetSubpixelOffset().IsZero())
    *out << " " << layer->GetSubpixelOffset().ToString();

  const cc::Layer* cc_layer =
      ui::LayerTestApi(const_cast<Layer*>(layer)).cc_layer();
  if (cc_layer) {
    // Property trees must be updated in order to get valid render surface
    // reasons.
    if (cc_layer->layer_tree_host() &&
        !cc_layer->layer_tree_host()->property_trees()->needs_rebuild()) {
      cc::RenderSurfaceReason render_surface =
          cc_layer->GetRenderSurfaceReason();
      if (render_surface != cc::RenderSurfaceReason::kNone) {
        *out << " render-surface-reason: "
             << cc::RenderSurfaceReasonToString(render_surface);
      }
    }
  }

  const auto clip_rect = layer->clip_rect();
  if (!clip_rect.IsEmpty()) {
    *out << " clip_rect:" << clip_rect.ToString();
  }

  if (!layer->rounded_corner_radii().IsEmpty()) {
    *out << "\n" << property_indent_str;
    *out << "rounded-corners-radii: "
         << layer->rounded_corner_radii().ToString();
  }

  if (auto* solid_layer = layer->AsSolidColor()) {
    *out << "\n" << property_indent_str;
    *out << "background-color="
         << ui::SkColorName(solid_layer->background_color().toSkColor());
  }

  if (auto* nine_patch_layer = layer->AsNinePatch()) {
    *out << "\n" << property_indent_str;
    *out << "aperture: " << nine_patch_layer->aperture().ToString()
         << " border: " << nine_patch_layer->border().ToString()
         << " occlusion: " << nine_patch_layer->occlusion().ToString();
  }

  const ui::Layer* mask = layer->layer_mask_layer();

  if (mask) {
    *out << '\n' << property_indent_str;
    *out << "mask layer: " << std::setprecision(2) << mask->bounds().ToString()
         << mask->GetSubpixelOffset().ToString();
  }

  if (layer->opacity() != 1.0f) {
    *out << '\n' << property_indent_str;
    *out << "opacity: " << std::setprecision(2) << layer->opacity();
  }

  if (!layer->transform().IsIdentity()) {
    if (std::optional<gfx::DecomposedTransform> decomp =
            layer->transform().Decompose()) {
      *out << '\n' << property_indent_str;
      *out << "translation: " << std::fixed << decomp->translate[0];
      *out << ", " << decomp->translate[1];

      *out << '\n' << property_indent_str;
      *out << "rotation: ";
      *out << base::RadToDeg(std::acos(decomp->quaternion.w()) * 2);

      *out << '\n' << property_indent_str;
      *out << "scale: " << decomp->scale[0];
      *out << ", " << decomp->scale[1];
    }
  }

  *out << '\n';

  for (ui::Layer* child : layer->children()) {
    PrintLayerHierarchyImp(child, indent + 3, mouse_location_in_layer,
                           print_invisible, out);
  }
}

}  // namespace

void PrintLayerHierarchy(const Layer* layer,
                         const gfx::Point& mouse_location,
                         bool print_invisible) {
  std::ostringstream out;
  PrintLayerHierarchy(layer, mouse_location, print_invisible, &out);
  // Error so logs can be collected from end-users.
  LOG(ERROR) << out.str();
}

void PrintLayerHierarchy(const Layer* layer,
                         const gfx::Point& mouse_location,
                         bool print_invisible,
                         std::ostringstream* out) {
  *out << "Layer hierarchy:\n";
  PrintLayerHierarchyImp(layer, 0, mouse_location, print_invisible, out);
}

}  // namespace ui
