#version 400
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
uniform float testArray[5];
vec4 main() {
    float one = testArray[0];
    float two = testArray[1];
    float three = testArray[2];
    float four = testArray[3];
    float five = testArray[4];
    return ((one) * (two) + (three)) == 5.0 && ((three) * (four) + (five)) == 17.0 ? colorGreen : colorRed;
}
