cbuffer _UniformBuffer : register(b0, space0)
{
    row_major float3x3 _11_testMatrixArray[3] : packoffset(c0);
    float4 _11_colorGreen : packoffset(c9);
    float4 _11_colorRed : packoffset(c10);
};


static float4 sk_FragColor;

struct SPIRV_Cross_Output
{
    float4 sk_FragColor : SV_Target0;
};

float4 main(float2 _29)
{
    for (int index = 0; index < 3; index++)
    {
        if (_11_testMatrixArray[index][index][index] != 1.0f)
        {
            return _11_colorRed;
        }
    }
    return _11_colorGreen;
}

void frag_main()
{
    float2 _25 = 0.0f.xx;
    sk_FragColor = main(_25);
}

SPIRV_Cross_Output main()
{
    frag_main();
    SPIRV_Cross_Output stage_output;
    stage_output.sk_FragColor = sk_FragColor;
    return stage_output;
}
