53 instructions

store_src_rg                   coords = src.rg
init_lane_masks                CondMask = LoopMask = RetMask = true
copy_constant                  ok = 0xFFFFFFFF
copy_slot_unmasked             $0 = ok
copy_uniform                   $1 = colorGreen(1)
cmpeq_imm_float                $1 = equal($1, 0x3F800000 (1.0))
bitwise_and_int                $0 &= $1
copy_slot_unmasked             ok = $0
copy_uniform                   $1 = colorGreen(0)
cmpne_imm_float                $1 = notEqual($1, 0x3F800000 (1.0))
bitwise_and_int                $0 &= $1
copy_slot_unmasked             ok = $0
copy_4_uniforms                $1..4 = colorGreen
swizzle_2                      $1..2 = ($1..2).yx
copy_2_uniforms                $3..4 = colorRed(0..1)
cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
bitwise_and_int                $1 &= $2
bitwise_and_int                $0 &= $1
copy_slot_unmasked             ok = $0
copy_4_uniforms                $1..4 = colorGreen
swizzle_2                      $1..2 = ($1..2).yx
copy_2_uniforms                $3..4 = colorRed(0..1)
cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
bitwise_and_int                $1 &= $2
bitwise_and_int                $0 &= $1
copy_slot_unmasked             ok = $0
copy_4_uniforms                $1..4 = colorGreen
swizzle_2                      $1..2 = ($1..2).yx
copy_2_uniforms                $3..4 = colorRed(0..1)
cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
bitwise_and_int                $1 &= $2
copy_uniform                   $2 = colorGreen(3)
copy_uniform                   $3 = colorRed(3)
cmpne_float                    $2 = notEqual($2, $3)
bitwise_or_int                 $1 |= $2
bitwise_and_int                $0 &= $1
copy_slot_unmasked             ok = $0
copy_4_uniforms                $1..4 = colorGreen
swizzle_2                      $1..2 = ($1..2).yx
copy_2_uniforms                $3..4 = colorRed(0..1)
cmpne_2_floats                 $1..2 = notEqual($1..2, $3..4)
bitwise_or_int                 $1 |= $2
copy_uniform                   $2 = colorGreen(3)
copy_uniform                   $3 = colorRed(3)
cmpeq_float                    $2 = equal($2, $3)
bitwise_and_int                $1 &= $2
bitwise_and_int                $0 &= $1
copy_slot_unmasked             ok = $0
swizzle_4                      $0..3 = ($0..3).xxxx
copy_4_uniforms                $4..7 = colorRed
copy_4_uniforms                $8..11 = colorGreen
mix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
load_src                       src.rgba = $0..3
