54 instructions

[immutable slots]
i0 = 0
i1 = 0x3F800000 (1.0)
i2 = 0x3F800000 (1.0)
i3 = 0x3F800000 (1.0)

store_src_rg                   coords = src.rg
init_lane_masks                CondMask = LoopMask = RetMask = true
copy_4_uniforms                v = testInputs
splat_3_constants              v(1..3) = 0x3F800000 (1.0)
splat_2_constants              v(2..3) = 0x3F800000 (1.0)
splat_3_constants              v(1..3) = 0x3F800000 (1.0)
copy_constant                  v(0) = 0
splat_2_constants              v(2..3) = 0x3F800000 (1.0)
copy_constant                  v(3) = 0x3F800000 (1.0)
splat_2_constants              v(2..3) = 0x3F800000 (1.0)
copy_constant                  v(1) = 0
copy_constant                  v(3) = 0x3F800000 (1.0)
copy_constant                  v(1) = 0x3F800000 (1.0)
copy_constant                  v(2) = 0
copy_constant                  v(3) = 0x3F800000 (1.0)
copy_constant                  v(0) = 0x3F800000 (1.0)
copy_constant                  v(3) = 0x3F800000 (1.0)
copy_constant                  v(0) = 0
splat_2_constants              v(2..3) = 0x3F800000 (1.0)
splat_2_constants              v(0..1) = 0x3F800000 (1.0)
copy_constant                  v(3) = 0x3F800000 (1.0)
copy_constant                  v(3) = 0x3F800000 (1.0)
copy_constant                  v(2) = 0
copy_constant                  v(2) = 0x3F800000 (1.0)
copy_constant                  v(3) = 0
copy_constant                  v(1) = 0x3F800000 (1.0)
copy_constant                  v(1) = 0
copy_constant                  v(3) = 0x3F800000 (1.0)
splat_2_constants              v(1..2) = 0x3F800000 (1.0)
copy_constant                  v(1) = 0x3F800000 (1.0)
copy_constant                  v(2) = 0
copy_constant                  v(3) = 0x3F800000 (1.0)
copy_constant                  v(0) = 0x3F800000 (1.0)
copy_constant                  v(0) = 0
copy_constant                  v(3) = 0x3F800000 (1.0)
copy_constant                  v(0) = 0
copy_constant                  v(2) = 0x3F800000 (1.0)
copy_constant                  v(0) = 0x3F800000 (1.0)
splat_2_constants              v(2..3) = 0x3F800000 (1.0)
splat_2_constants              v(0..1) = 0
splat_2_constants              v(0..1) = 0
copy_constant                  v(3) = 0x3F800000 (1.0)
copy_constant                  v(0) = 0
splat_2_constants              v(1..2) = 0x3F800000 (1.0)
copy_4_slots_unmasked          $0..3 = v
copy_4_immutables_unmasked     $4..7 = i0..3 [0, 0x3F800000 (1.0), 0x3F800000 (1.0), 0x3F800000 (1.0)]
cmpeq_4_floats                 $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints             $0..1 &= $2..3
bitwise_and_int                $0 &= $1
swizzle_4                      $0..3 = ($0..3).xxxx
copy_4_uniforms                $4..7 = colorRed
copy_4_uniforms                $8..11 = colorGreen
mix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
load_src                       src.rgba = $0..3
