86 instructions

[immutable slots]
i0 = 0x3F000000 (0.5)
i1 = 0
i2 = 0
i3 = 0
i4 = 0x3F000000 (0.5)
i5 = 0
i6 = 0
i7 = 0
i8 = 0x3F000000 (0.5)
i9 = 0x3E800000 (0.25)
i10 = 0
i11 = 0
i12 = 0x3F400000 (0.75)
i13 = 0x3F800000 (1.0)
i14 = 0x3F800000 (1.0)
i15 = 0x3E800000 (0.25)
i16 = 0x3F800000 (1.0)

store_src_rg                   v0..1 = src.rg
init_lane_masks                CondMask = LoopMask = RetMask = true
copy_constant                  gAccessCount = 0
splat_4_constants              array[0] = 0
add_imm_int                    gAccessCount += 0x00000001
copy_constant                  $15 = 0
label                          label 0
mul_imm_int                    $15 *= 0x00000004
copy_4_uniforms                $0..3 = colorGreen
splat_4_constants              $4..7 = 0x3F000000 (0.5)
mul_4_floats                   $0..3 *= $4..7
copy_to_indirect_masked        Indirect(array[0] + $15) = Mask($0..3)
add_imm_int                    gAccessCount += 0x00000001
copy_constant                  $15 = 0
label                          label 0x00000001
mul_imm_int                    $15 *= 0x00000004
copy_constant                  $0 = 0x40000000 (2.0)
copy_to_indirect_masked        Indirect(array[0](3) + $15) = Mask($0)
add_imm_int                    gAccessCount += 0x00000001
copy_constant                  $15 = 0
label                          label 0x00000002
mul_imm_int                    $15 *= 0x00000004
copy_from_indirect_unmasked    $0 = Indirect(array[0](1) + $15)
mul_imm_float                  $0 *= 0x40800000 (4.0)
copy_to_indirect_masked        Indirect(array[0](1) + $15) = Mask($0)
add_imm_int                    gAccessCount += 0x00000001
copy_constant                  $15 = 0
label                          label 0x00000003
mul_imm_int                    $15 *= 0x00000004
copy_from_indirect_unmasked    $3..5 = Indirect(array[0](1..3) + $15)
copy_4_immutables_unmasked     $6..9 = i0..3 [0x3F000000 (0.5), 0, 0, 0]
copy_4_immutables_unmasked     $10..13 = i4..7 [0x3F000000 (0.5), 0, 0, 0]
copy_constant                  $14 = 0x3F000000 (0.5)
matrix_multiply_3              mat3x1($0..2) = mat3x1($3..5) * mat3x3($6..14)
copy_to_indirect_masked        Indirect(array[0](1..3) + $15) = Mask($0..2)
add_imm_int                    gAccessCount += 0x00000001
copy_constant                  $15 = 0
label                          label 0x00000004
mul_imm_int                    $15 *= 0x00000004
copy_from_indirect_unmasked    $0..3 = Indirect(array[0] + $15)
swizzle_4                      $0..3 = ($0..3).zywx
copy_4_immutables_unmasked     $4..7 = i9..12 [0x3E800000 (0.25), 0, 0, 0x3F400000 (0.75)]
add_4_floats                   $0..3 += $4..7
swizzle_copy_to_indirect_maske Indirect(array[0] + $15).zywx = Mask($0..3)
add_imm_int                    gAccessCount += 0x00000001
copy_constant                  $15 = 0
label                          label 0x00000005
mul_imm_int                    $15 *= 0x00000004
copy_from_indirect_unmasked    $0 = Indirect(array[0](0) + $15)
store_condition_mask           $16 = CondMask
branch_if_no_lanes_active      branch_if_no_lanes_active +5 (label 7 at #56)
copy_slot_unmasked             $21 = gAccessCount
add_imm_int                    $21 += 0x00000001
copy_slot_masked               gAccessCount = Mask($21)
copy_constant                  $21 = 0
label                          label 0x00000007
mul_imm_int                    $21 *= 0x00000004
copy_from_indirect_unmasked    $17..20 = Indirect(array[0] + $21)
copy_slot_unmasked             $17 = $20
cmple_imm_float                $17 = lessThanEqual($17, 0x3F800000 (1.0))
merge_condition_mask           CondMask = $16 & $17
branch_if_no_lanes_active      branch_if_no_lanes_active +5 (label 8 at #67)
copy_slot_unmasked             $21 = gAccessCount
add_imm_int                    $21 += 0x00000001
copy_slot_masked               gAccessCount = Mask($21)
copy_constant                  $21 = 0
label                          label 0x00000008
mul_imm_int                    $21 *= 0x00000004
copy_from_indirect_unmasked    $1..4 = Indirect(array[0] + $21)
copy_slot_unmasked             $1 = $3
merge_inv_condition_mask       CondMask = $16 & ~$17
branch_if_no_lanes_active      branch_if_no_lanes_active +5 (label 9 at #77)
copy_slot_unmasked             $2 = gAccessCount
add_imm_int                    $2 += 0x00000001
copy_slot_masked               gAccessCount = Mask($2)
copy_constant                  $2 = 0
label                          label 0x00000009
cast_to_float_from_int         $2 = IntToFloat($2)
copy_slot_masked               $1 = Mask($2)
load_condition_mask            CondMask = $16
add_float                      $0 += $1
copy_to_indirect_masked        Indirect(array[0](0) + $15) = Mask($0)
copy_slot_unmasked             $0 = gAccessCount
cmpeq_imm_int                  $0 = equal($0, 0x00000008)
copy_4_slots_unmasked          $1..4 = array[0]
copy_4_immutables_unmasked     $5..8 = i13..16 [0x3F800000 (1.0), 0x3F800000 (1.0), 0x3E800000 (0.25), 0x3F800000 (1.0)]
cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints             $1..2 &= $3..4
bitwise_and_int                $1 &= $2
bitwise_and_int                $0 &= $1
swizzle_4                      $0..3 = ($0..3).xxxx
copy_4_uniforms                $4..7 = colorRed
copy_4_uniforms                $8..11 = colorGreen
mix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
load_src                       src.rgba = $0..3
