72 instructions

[immutable slots]
i0 = 0x3F000000 (0.5)
i1 = 0
i2 = 0
i3 = 0
i4 = 0x3F000000 (0.5)
i5 = 0
i6 = 0
i7 = 0
i8 = 0x3F000000 (0.5)
i9 = 0x3E800000 (0.25)
i10 = 0
i11 = 0
i12 = 0x3F400000 (0.75)
i13 = 0x3F800000 (1.0)
i14 = 0x3F800000 (1.0)
i15 = 0x3E800000 (0.25)
i16 = 0x3F800000 (1.0)

store_src_rg                   v0..1 = src.rg
init_lane_masks                CondMask = LoopMask = RetMask = true
splat_4_constants              scalar = 0
splat_4_constants              array[0] = 0
copy_4_uniforms                $0..3 = colorGreen
splat_4_constants              $4..7 = 0x3F000000 (0.5)
mul_4_floats                   $0..3 *= $4..7
copy_4_slots_unmasked          scalar = $0..3
copy_constant                  scalar(3) = 0x40000000 (2.0)
mul_imm_float                  scalar(1) *= 0x40800000 (4.0)
copy_3_slots_unmasked          $3..5 = scalar(1..3)
copy_4_immutables_unmasked     $6..9 = i0..3 [0x3F000000 (0.5), 0, 0, 0]
copy_4_immutables_unmasked     $10..13 = i4..7 [0x3F000000 (0.5), 0, 0, 0]
copy_constant                  $14 = 0x3F000000 (0.5)
matrix_multiply_3              mat3x1($0..2) = mat3x1($3..5) * mat3x3($6..14)
copy_3_slots_unmasked          scalar(1..3) = $0..2
copy_4_slots_unmasked          $0..3 = scalar
swizzle_4                      $0..3 = ($0..3).zywx
copy_4_immutables_unmasked     $4..7 = i9..12 [0x3E800000 (0.25), 0, 0, 0x3F400000 (0.75)]
add_4_floats                   $0..3 += $4..7
swizzle_copy_4_slots_masked    (scalar).zywx = Mask($0..3)
copy_slot_unmasked             $0 = scalar(0)
copy_slot_unmasked             $1 = scalar(3)
cmple_imm_float                $1 = lessThanEqual($1, 0x3F800000 (1.0))
copy_constant                  $2 = 0
copy_slot_unmasked             $3 = scalar(2)
mix_int                        $1 = mix($2, $3, $1)
add_float                      $0 += $1
copy_slot_unmasked             scalar(0) = $0
copy_4_uniforms                $0..3 = colorGreen
splat_4_constants              $4..7 = 0x3F000000 (0.5)
mul_4_floats                   $0..3 *= $4..7
copy_4_slots_unmasked          array[0] = $0..3
copy_constant                  array[0](3) = 0x40000000 (2.0)
mul_imm_float                  array[0](1) *= 0x40800000 (4.0)
copy_3_slots_unmasked          $3..5 = array[0](1..3)
copy_4_immutables_unmasked     $6..9 = i0..3 [0x3F000000 (0.5), 0, 0, 0]
copy_4_immutables_unmasked     $10..13 = i4..7 [0x3F000000 (0.5), 0, 0, 0]
copy_constant                  $14 = 0x3F000000 (0.5)
matrix_multiply_3              mat3x1($0..2) = mat3x1($3..5) * mat3x3($6..14)
copy_3_slots_unmasked          array[0](1..3) = $0..2
copy_4_slots_unmasked          $0..3 = array[0]
swizzle_4                      $0..3 = ($0..3).zywx
copy_4_immutables_unmasked     $4..7 = i9..12 [0x3E800000 (0.25), 0, 0, 0x3F400000 (0.75)]
add_4_floats                   $0..3 += $4..7
swizzle_copy_4_slots_masked    (array[0]).zywx = Mask($0..3)
copy_slot_unmasked             $0 = array[0](0)
copy_4_slots_unmasked          $1..4 = array[0]
copy_slot_unmasked             $1 = $4
cmple_imm_float                $1 = lessThanEqual($1, 0x3F800000 (1.0))
copy_constant                  $2 = 0
copy_4_slots_unmasked          $3..6 = array[0]
copy_slot_unmasked             $3 = $5
mix_int                        $1 = mix($2, $3, $1)
add_float                      $0 += $1
copy_slot_unmasked             array[0](0) = $0
copy_4_slots_unmasked          $0..3 = scalar
copy_4_immutables_unmasked     $4..7 = i13..16 [0x3F800000 (1.0), 0x3F800000 (1.0), 0x3E800000 (0.25), 0x3F800000 (1.0)]
cmpeq_4_floats                 $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints             $0..1 &= $2..3
bitwise_and_int                $0 &= $1
copy_4_slots_unmasked          $1..4 = array[0]
copy_4_immutables_unmasked     $5..8 = i13..16 [0x3F800000 (1.0), 0x3F800000 (1.0), 0x3E800000 (0.25), 0x3F800000 (1.0)]
cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints             $1..2 &= $3..4
bitwise_and_int                $1 &= $2
bitwise_and_int                $0 &= $1
swizzle_4                      $0..3 = ($0..3).xxxx
copy_4_uniforms                $4..7 = colorRed
copy_4_uniforms                $8..11 = colorGreen
mix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
load_src                       src.rgba = $0..3
