diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); enable f16; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @group(0) @binding(0) var _globalUniforms : _GlobalUniforms; fn test_matrix_b() -> bool { { var ok: bool = true; var num: f32 = 0.0; var _skTemp0: bool; if ok { num = num + f32(1); _skTemp0 = all(mat2x2(1.0, 2.0, 3.0, num)[0] == vec2(1.0, 2.0)); } else { _skTemp0 = false; } ok = _skTemp0; var _skTemp1: bool; if ok { num = num + f32(1); let _skTemp2 = vec2(num); _skTemp1 = all(mat2x2(_skTemp2[0], _skTemp2[1], 3.0, 4.0)[1] == vec2(3.0, 4.0)); } else { _skTemp1 = false; } ok = _skTemp1; var _skTemp3: bool; if ok { num = num + f32(1); let _skTemp4 = vec3(num); _skTemp3 = all(mat3x3(vec3(1.0)[0], vec3(1.0)[1], vec3(1.0)[2], _skTemp4[0], _skTemp4[1], _skTemp4[2], vec3(0.0)[0], vec3(0.0)[1], vec3(0.0)[2])[0] == vec3(1.0)); } else { _skTemp3 = false; } ok = _skTemp3; var _skTemp5: bool; if ok { num = num + f32(1); let _skTemp6 = vec3(num); _skTemp5 = all(mat3x3(vec3(1.0)[0], vec3(1.0)[1], vec3(1.0)[2], _skTemp6[0], _skTemp6[1], _skTemp6[2], vec3(0.0)[0], vec3(0.0)[1], vec3(0.0)[2])[2] == vec3(0.0)); } else { _skTemp5 = false; } ok = _skTemp5; var _skTemp7: bool; if ok { num = num + f32(1); let _skTemp8 = vec3(num); _skTemp7 = all(mat3x3(_skTemp8[0], _skTemp8[1], _skTemp8[2], vec3(1.0)[0], vec3(1.0)[1], vec3(1.0)[2], vec3(0.0)[0], vec3(0.0)[1], vec3(0.0)[2])[1] == vec3(1.0)); } else { _skTemp7 = false; } ok = _skTemp7; var _skTemp9: bool; if ok { num = num + f32(1); _skTemp9 = all(mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, num, 7.0, 8.0, 9.0)[0] == vec3(1.0, 2.0, 3.0)); } else { _skTemp9 = false; } ok = _skTemp9; var _skTemp10: bool; if ok { let _skTemp11 = num; num = num + f32(1); _skTemp10 = all(mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, _skTemp11, 8.0, 9.0)[1] == vec3(4.0, 5.0, 6.0)); } else { _skTemp10 = false; } ok = _skTemp10; var _skTemp12: bool; if ok { num = num + f32(1); let _skTemp13 = vec4(num); _skTemp12 = all(mat4x4(_skTemp13[0], _skTemp13[1], _skTemp13[2], _skTemp13[3], vec4(1.0)[0], vec4(1.0)[1], vec4(1.0)[2], vec4(1.0)[3], vec4(2.0)[0], vec4(2.0)[1], vec4(2.0)[2], vec4(2.0)[3], vec4(3.0)[0], vec4(3.0)[1], vec4(3.0)[2], vec4(3.0)[3])[1] == vec4(1.0)); } else { _skTemp12 = false; } ok = _skTemp12; var _skTemp14: bool; if ok { num = num + f32(1); let _skTemp15 = vec4(num); _skTemp14 = all(mat4x4(vec4(1.0)[0], vec4(1.0)[1], vec4(1.0)[2], vec4(1.0)[3], _skTemp15[0], _skTemp15[1], _skTemp15[2], _skTemp15[3], vec4(2.0)[0], vec4(2.0)[1], vec4(2.0)[2], vec4(2.0)[3], vec4(3.0)[0], vec4(3.0)[1], vec4(3.0)[2], vec4(3.0)[3])[2] == vec4(2.0)); } else { _skTemp14 = false; } ok = _skTemp14; var _skTemp16: bool; if ok { num = num + f32(1); let _skTemp17 = vec4(num); _skTemp16 = all(mat4x4(vec4(1.0)[0], vec4(1.0)[1], vec4(1.0)[2], vec4(1.0)[3], vec4(1.0)[0], vec4(1.0)[1], vec4(1.0)[2], vec4(1.0)[3], _skTemp17[0], _skTemp17[1], _skTemp17[2], _skTemp17[3], vec4(3.0)[0], vec4(3.0)[1], vec4(3.0)[2], vec4(3.0)[3])[3] == vec4(3.0)); } else { _skTemp16 = false; } ok = _skTemp16; var _skTemp18: bool; if ok { num = num + f32(1); _skTemp18 = all(mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, num, 16.0)[3].xy == vec2(13.0, 14.0)); } else { _skTemp18 = false; } ok = _skTemp18; return ok && (num == 11.0); } } fn _skslMain(coords: vec2) -> vec4 { { var _0_ok: bool = true; var _1_num: f32 = 0.0; var _skTemp19: bool; if _0_ok { _1_num = _1_num + f32(1); _skTemp19 = (vec2(_1_num, 0.0).y == 0.0); } else { _skTemp19 = false; } _0_ok = _skTemp19; var _skTemp20: bool; if _0_ok { _1_num = _1_num + f32(1); _skTemp20 = (vec2(0.0, _1_num).x == 0.0); } else { _skTemp20 = false; } _0_ok = _skTemp20; var _skTemp21: bool; if _0_ok { _1_num = _1_num + f32(1); _skTemp21 = all(vec3(_1_num, 1.0, 0.0).yz == vec2(1.0, 0.0)); } else { _skTemp21 = false; } _0_ok = _skTemp21; var _skTemp22: bool; if _0_ok { _1_num = _1_num + f32(1); _skTemp22 = all(vec3(1.0, 0.0, _1_num).xy == vec2(1.0, 0.0)); } else { _skTemp22 = false; } _0_ok = _skTemp22; var _skTemp23: bool; if _0_ok { _1_num = _1_num + f32(1); _skTemp23 = all(vec3(_1_num, 1.0, 0.0).yz == vec2(1.0, 0.0)); } else { _skTemp23 = false; } _0_ok = _skTemp23; var _skTemp24: bool; if _0_ok { _1_num = _1_num + f32(1); _skTemp24 = all(vec4(_1_num, 1.0, 0.0, 0.0).yzw == vec3(1.0, 0.0, 0.0)); } else { _skTemp24 = false; } _0_ok = _skTemp24; var _skTemp25: bool; if _0_ok { _1_num = _1_num + f32(1); _skTemp25 = (vec4(1.0, _1_num, 1.0, 0.0).x == 1.0); } else { _skTemp25 = false; } _0_ok = _skTemp25; var _skTemp26: bool; if _0_ok { _1_num = _1_num + f32(1); _skTemp26 = (vec4(1.0, 0.0, _1_num, 1.0).w == 1.0); } else { _skTemp26 = false; } _0_ok = _skTemp26; var _skTemp27: bool; if _0_ok { _1_num = _1_num + f32(1); _skTemp27 = all(vec4(1.0, 0.0, 1.0, _1_num).xyz == vec3(1.0, 0.0, 1.0)); } else { _skTemp27 = false; } _0_ok = _skTemp27; var _skTemp28: vec4; var _skTemp29: bool; if _0_ok && (_1_num == 9.0) { _skTemp29 = test_matrix_b(); } else { _skTemp29 = false; } if _skTemp29 { _skTemp28 = _globalUniforms.colorGreen; } else { _skTemp28 = _globalUniforms.colorRed; } return _skTemp28; } } @fragment fn main(@location(0) _coords: vec2) -> @location(0) vec4 { return _skslMain(_coords); }