# This file will be copied into //third_party/externals/d3d12allocator via Bzlmod, # so all files should be relative to that path. load("@rules_cc//cc:cc_library.bzl", "cc_library") cc_library( name = "d3d12allocator", srcs = [ "src/D3D12MemAlloc.cpp", ], hdrs = [ "src/D3D12MemAlloc.h", ], copts = [ "-Wno-tautological-undefined-compare", "-Wno-switch", ], includes = ["src"], visibility = ["//visibility:public"], )