struct strided_arr { @size(16) el : i32, } alias Arr = array; struct buf1 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } alias Arr_1 = array; struct buf0 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(1) var x_7 : buf1; @group(0) @binding(0) var x_9 : buf0; var gl_FragCoord : vec4; var x_GLF_v1 : vec4; fn main_1() { var i : i32; var j : i32; let x_36 : i32 = x_7.x_GLF_uniform_int_values[1].el; i = x_36; loop { let x_41 : i32 = i; let x_43 : i32 = x_7.x_GLF_uniform_int_values[0].el; if ((x_41 < x_43)) { } else { break; } let x_47 : f32 = x_9.x_GLF_uniform_float_values[0].el; let x_49 : f32 = x_9.x_GLF_uniform_float_values[1].el; if ((x_47 > x_49)) { discard; } let x_54 : i32 = x_7.x_GLF_uniform_int_values[1].el; j = x_54; loop { let x_59 : i32 = j; let x_61 : i32 = x_7.x_GLF_uniform_int_values[0].el; if ((x_59 < x_61)) { } else { break; } let x_65 : f32 = gl_FragCoord.x; let x_67 : f32 = x_9.x_GLF_uniform_float_values[0].el; if ((x_65 < x_67)) { discard; } let x_72 : i32 = x_7.x_GLF_uniform_int_values[2].el; let x_75 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_78 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_81 : i32 = x_7.x_GLF_uniform_int_values[2].el; x_GLF_v1 = vec4(f32(x_72), f32(x_75), f32(x_78), f32(x_81)); continuing { let x_84 : i32 = j; j = (x_84 + 1); } } continuing { let x_86 : i32 = i; i = (x_86 + 1); } } return; } struct main_out { @location(0) x_GLF_v1_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_v1); }