#version 310 es


struct S {
  vec4 a;
};

layout(binding = 0, std430)
buffer v_block_1_ssbo {
  S inner;
} v_1;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
  v_1.inner.a = (v_1.inner.a * mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)));
}
