#include <metal_stdlib>
using namespace metal;

int tint_div_i32(int lhs, int rhs) {
  uint const v = uint((lhs == (-2147483647 - 1)));
  bool const v_1 = bool((v & uint((rhs == -1))));
  uint const v_2 = uint((rhs == 0));
  return (lhs / select(rhs, 1, bool((v_2 | uint(v_1)))));
}

[[max_total_threads_per_threadgroup(1)]]
kernel void foo() {
  int a = 0;
  float4 b = 0.0f;
  float2x2 c = float2x2(0.0f);
  a = tint_div_i32(a, 2);
  b = (b * float4x4(float4(0.0f), float4(0.0f), float4(0.0f), float4(0.0f)));
  c = (c * 2.0f);
}
