#include <metal_stdlib>
using namespace metal;

struct f_inputs {
  float4 a [[user(locn0)]];
  float4 b [[user(locn1)]] [[flat]];
  float4 fbf [[color(0)]];
};

void g(float a, float b, float c) {
}

void f_inner(float4 a, float4 b, float4 fbf) {
  (g(a.x, b.y, fbf.x));
}

fragment void f(f_inputs inputs [[stage_in]]) {
  (f_inner(inputs.a, inputs.b, inputs.fbf));
}
