#include <metal_stdlib>
using namespace metal;

float3 f() {
  float3x3 const m = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f));
  return m[1u];
}

[[max_total_threads_per_threadgroup(1)]]
kernel void v() {
  (f());
}
