#version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { uint inner; } v; shared uint arg_0; uint workgroupUniformLoad_37307c() { barrier(); uint v_1 = arg_0; barrier(); uint res = v_1; return res; } void compute_main_inner(uint tint_local_index) { if ((tint_local_index < 1u)) { arg_0 = 0u; } barrier(); v.inner = workgroupUniformLoad_37307c(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main_inner(gl_LocalInvocationIndex); }