// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { uvec4 inner; } v; uvec4 unpack4xU8_a5ea55() { uint arg_0 = 1u; uint v_1 = arg_0; uvec4 v_2 = uvec4(0u, 8u, 16u, 24u); uvec4 v_3 = (uvec4(v_1) >> v_2); uvec4 res = (v_3 & uvec4(255u)); return res; } void main() { v.inner = unpack4xU8_a5ea55(); } // // compute_main // #version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { uvec4 inner; } v; uvec4 unpack4xU8_a5ea55() { uint arg_0 = 1u; uint v_1 = arg_0; uvec4 v_2 = uvec4(0u, 8u, 16u, 24u); uvec4 v_3 = (uvec4(v_1) >> v_2); uvec4 res = (v_3 & uvec4(255u)); return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = unpack4xU8_a5ea55(); } // // vertex_main // #version 310 es struct VertexOutput { vec4 pos; uvec4 prevent_dce; }; layout(location = 0) flat out uvec4 tint_interstage_location0; uvec4 unpack4xU8_a5ea55() { uint arg_0 = 1u; uint v = arg_0; uvec4 v_1 = uvec4(0u, 8u, 16u, 24u); uvec4 v_2 = (uvec4(v) >> v_1); uvec4 res = (v_2 & uvec4(255u)); return res; } VertexOutput vertex_main_inner() { VertexOutput v_3 = VertexOutput(vec4(0.0f), uvec4(0u)); v_3.pos = vec4(0.0f); v_3.prevent_dce = unpack4xU8_a5ea55(); return v_3; } void main() { VertexOutput v_4 = vertex_main_inner(); gl_Position = vec4(v_4.pos.x, -(v_4.pos.y), ((2.0f * v_4.pos.z) - v_4.pos.w), v_4.pos.w); tint_interstage_location0 = v_4.prevent_dce; gl_PointSize = 1.0f; }