// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, r32i) uniform highp iimage2DArray f_arg_0; void textureStore_ceb832() { uvec2 arg_1 = uvec2(1u); uint arg_2 = 1u; ivec4 arg_3 = ivec4(1); uint v = arg_2; ivec4 v_1 = arg_3; ivec2 v_2 = ivec2(arg_1); imageStore(f_arg_0, ivec3(v_2, int(v)), v_1); } void main() { textureStore_ceb832(); } // // compute_main // #version 310 es layout(binding = 0, r32i) uniform highp iimage2DArray arg_0; void textureStore_ceb832() { uvec2 arg_1 = uvec2(1u); uint arg_2 = 1u; ivec4 arg_3 = ivec4(1); uint v = arg_2; ivec4 v_1 = arg_3; ivec2 v_2 = ivec2(arg_1); imageStore(arg_0, ivec3(v_2, int(v)), v_1); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_ceb832(); }