// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, rgba8i) uniform highp writeonly iimage3D f_arg_0; void textureStore_cb3b0b() { uvec3 arg_1 = uvec3(1u); ivec4 arg_2 = ivec4(1); ivec4 v = arg_2; imageStore(f_arg_0, ivec3(arg_1), v); } void main() { textureStore_cb3b0b(); } // // compute_main // #version 310 es layout(binding = 0, rgba8i) uniform highp writeonly iimage3D arg_0; void textureStore_cb3b0b() { uvec3 arg_1 = uvec3(1u); ivec4 arg_2 = ivec4(1); ivec4 v = arg_2; imageStore(arg_0, ivec3(arg_1), v); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_cb3b0b(); }