// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, r32f) uniform highp writeonly image2D f_arg_0; void textureStore_c1f29e() { uint arg_1 = 1u; vec4 arg_2 = vec4(1.0f); vec4 v = arg_2; imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v); } void main() { textureStore_c1f29e(); } // // compute_main // #version 310 es layout(binding = 0, r32f) uniform highp writeonly image2D arg_0; void textureStore_c1f29e() { uint arg_1 = 1u; vec4 arg_2 = vec4(1.0f); vec4 v = arg_2; imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_c1f29e(); }