// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, rg32i) uniform highp writeonly iimage2D f_arg_0; void textureStore_9f5318() { uvec2 arg_1 = uvec2(1u); ivec4 arg_2 = ivec4(1); ivec4 v = arg_2; imageStore(f_arg_0, ivec2(arg_1), v); } void main() { textureStore_9f5318(); } // // compute_main // #version 460 layout(binding = 0, rg32i) uniform highp writeonly iimage2D arg_0; void textureStore_9f5318() { uvec2 arg_1 = uvec2(1u); ivec4 arg_2 = ivec4(1); ivec4 v = arg_2; imageStore(arg_0, ivec2(arg_1), v); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_9f5318(); }