// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, r32ui) uniform highp uimage2DArray f_arg_0; void textureStore_8cd841() { ivec2 arg_1 = ivec2(1); uint arg_2 = 1u; uvec4 arg_3 = uvec4(1u); ivec2 v = arg_1; uvec4 v_1 = arg_3; imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1); } void main() { textureStore_8cd841(); } // // compute_main // #version 310 es layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; void textureStore_8cd841() { ivec2 arg_1 = ivec2(1); uint arg_2 = 1u; uvec4 arg_3 = uvec4(1u); ivec2 v = arg_1; uvec4 v_1 = arg_3; imageStore(arg_0, ivec3(v, int(arg_2)), v_1); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_8cd841(); }