// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, r8) uniform highp writeonly image3D f_arg_0; void textureStore_8cd611() { uvec3 arg_1 = uvec3(1u); vec4 arg_2 = vec4(1.0f); vec4 v = arg_2; imageStore(f_arg_0, ivec3(arg_1), v); } void main() { textureStore_8cd611(); } // // compute_main // #version 460 layout(binding = 0, r8) uniform highp writeonly image3D arg_0; void textureStore_8cd611() { uvec3 arg_1 = uvec3(1u); vec4 arg_2 = vec4(1.0f); vec4 v = arg_2; imageStore(arg_0, ivec3(arg_1), v); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_8cd611(); }