// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, rg32i) uniform highp iimage2DArray f_arg_0; void textureStore_820272() { ivec2 arg_1 = ivec2(1); uint arg_2 = 1u; ivec4 arg_3 = ivec4(1); ivec2 v = arg_1; ivec4 v_1 = arg_3; imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1); } void main() { textureStore_820272(); } // // compute_main // #version 460 layout(binding = 0, rg32i) uniform highp iimage2DArray arg_0; void textureStore_820272() { ivec2 arg_1 = ivec2(1); uint arg_2 = 1u; ivec4 arg_3 = ivec4(1); ivec2 v = arg_1; ivec4 v_1 = arg_3; imageStore(arg_0, ivec3(v, int(arg_2)), v_1); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_820272(); }