// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, r8) uniform highp image2D f_arg_0; void textureStore_65ba8b() { ivec2 arg_1 = ivec2(1); vec4 arg_2 = vec4(1.0f); imageStore(f_arg_0, arg_1, arg_2); } void main() { textureStore_65ba8b(); } // // compute_main // #version 460 layout(binding = 0, r8) uniform highp image2D arg_0; void textureStore_65ba8b() { ivec2 arg_1 = ivec2(1); vec4 arg_2 = vec4(1.0f); imageStore(arg_0, arg_1, arg_2); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_65ba8b(); }