//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;

struct tint_module_vars_struct {
  texture2d_array<int, access::read_write> arg_0;
};

void textureStore_33b828(tint_module_vars_struct tint_module_vars) {
  int2 arg_1 = int2(1);
  uint arg_2 = 1u;
  int4 arg_3 = int4(1);
  int2 const v = arg_1;
  uint const v_1 = arg_2;
  int4 const v_2 = arg_3;
  (const_cast<texture2d_array<int, access::read_write>thread &>(tint_module_vars.arg_0).fence());
  (tint_module_vars.arg_0.write(v_2, uint2(v), v_1));
  (const_cast<texture2d_array<int, access::read_write>thread &>(tint_module_vars.arg_0).fence());
}

fragment void fragment_main(texture2d_array<int, access::read_write> arg_0 [[texture(0)]]) {
  tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
  (textureStore_33b828(tint_module_vars));
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;

struct tint_module_vars_struct {
  texture2d_array<int, access::read_write> arg_0;
};

void textureStore_33b828(tint_module_vars_struct tint_module_vars) {
  int2 arg_1 = int2(1);
  uint arg_2 = 1u;
  int4 arg_3 = int4(1);
  int2 const v = arg_1;
  uint const v_1 = arg_2;
  int4 const v_2 = arg_3;
  (const_cast<texture2d_array<int, access::read_write>thread &>(tint_module_vars.arg_0).fence());
  (tint_module_vars.arg_0.write(v_2, uint2(v), v_1));
  (const_cast<texture2d_array<int, access::read_write>thread &>(tint_module_vars.arg_0).fence());
}

[[max_total_threads_per_threadgroup(1)]]
kernel void compute_main(texture2d_array<int, access::read_write> arg_0 [[texture(0)]]) {
  tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
  (textureStore_33b828(tint_module_vars));
}
