// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D f_arg_0; void textureStore_2ed2a3() { int arg_1 = 1; vec4 arg_2 = vec4(1.0f); vec4 v = arg_2; imageStore(f_arg_0, ivec2(arg_1, 0), v); } void main() { textureStore_2ed2a3(); } // // compute_main // #version 310 es layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0; void textureStore_2ed2a3() { int arg_1 = 1; vec4 arg_2 = vec4(1.0f); vec4 v = arg_2; imageStore(arg_0, ivec2(arg_1, 0), v); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_2ed2a3(); }