// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, r8) uniform highp image2DArray f_arg_0; void textureStore_272f5a() { ivec2 arg_1 = ivec2(1); uint arg_2 = 1u; vec4 arg_3 = vec4(1.0f); ivec2 v = arg_1; vec4 v_1 = arg_3; imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1); } void main() { textureStore_272f5a(); } // // compute_main // #version 460 layout(binding = 0, r8) uniform highp image2DArray arg_0; void textureStore_272f5a() { ivec2 arg_1 = ivec2(1); uint arg_2 = 1u; vec4 arg_3 = vec4(1.0f); ivec2 v = arg_1; vec4 v_1 = arg_3; imageStore(arg_0, ivec3(v, int(arg_2)), v_1); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_272f5a(); }