// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, r8) uniform highp writeonly image2DArray f_arg_0; void textureStore_1e79f0() { ivec2 arg_1 = ivec2(1); int arg_2 = 1; vec4 arg_3 = vec4(1.0f); vec4 v = arg_3; imageStore(f_arg_0, ivec3(arg_1, arg_2), v); } void main() { textureStore_1e79f0(); } // // compute_main // #version 460 layout(binding = 0, r8) uniform highp writeonly image2DArray arg_0; void textureStore_1e79f0() { ivec2 arg_1 = ivec2(1); int arg_2 = 1; vec4 arg_3 = vec4(1.0f); vec4 v = arg_3; imageStore(arg_0, ivec3(arg_1, arg_2), v); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_1e79f0(); }