// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, rgba32i) uniform highp writeonly iimage2D f_arg_0; void textureStore_1dc954() { uint arg_1 = 1u; ivec4 arg_2 = ivec4(1); ivec4 v = arg_2; imageStore(f_arg_0, ivec2(uvec2(arg_1, 0u)), v); } void main() { textureStore_1dc954(); } // // compute_main // #version 310 es layout(binding = 0, rgba32i) uniform highp writeonly iimage2D arg_0; void textureStore_1dc954() { uint arg_1 = 1u; ivec4 arg_2 = ivec4(1); ivec4 v = arg_2; imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_1dc954(); }