//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;

struct tint_module_vars_struct {
  texture3d<float, access::write> arg_0;
};

void textureStore_1a264d(tint_module_vars_struct tint_module_vars) {
  int3 arg_1 = int3(1);
  float4 arg_2 = float4(1.0f);
  float4 const v = arg_2;
  (tint_module_vars.arg_0.write(v, uint3(arg_1)));
}

fragment void fragment_main(texture3d<float, access::write> arg_0 [[texture(0)]]) {
  tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
  (textureStore_1a264d(tint_module_vars));
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;

struct tint_module_vars_struct {
  texture3d<float, access::write> arg_0;
};

void textureStore_1a264d(tint_module_vars_struct tint_module_vars) {
  int3 arg_1 = int3(1);
  float4 arg_2 = float4(1.0f);
  float4 const v = arg_2;
  (tint_module_vars.arg_0.write(v, uint3(arg_1)));
}

[[max_total_threads_per_threadgroup(1)]]
kernel void compute_main(texture3d<float, access::write> arg_0 [[texture(0)]]) {
  tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
  (textureStore_1a264d(tint_module_vars));
}
