// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D f_arg_0; void textureStore_0c3dff() { ivec2 arg_1 = ivec2(1); uvec4 arg_2 = uvec4(1u); imageStore(f_arg_0, arg_1, arg_2); } void main() { textureStore_0c3dff(); } // // compute_main // #version 310 es layout(binding = 0, rgba16ui) uniform highp writeonly uimage2D arg_0; void textureStore_0c3dff() { ivec2 arg_1 = ivec2(1); uvec4 arg_2 = uvec4(1u); imageStore(arg_0, arg_1, arg_2); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_0c3dff(); }