// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, rg32ui) uniform highp uimage2DArray f_arg_0; void textureStore_0ade9a() { uvec2 arg_1 = uvec2(1u); uint arg_2 = 1u; uvec4 arg_3 = uvec4(1u); uint v = arg_2; uvec4 v_1 = arg_3; ivec2 v_2 = ivec2(arg_1); imageStore(f_arg_0, ivec3(v_2, int(v)), v_1); } void main() { textureStore_0ade9a(); } // // compute_main // #version 460 layout(binding = 0, rg32ui) uniform highp uimage2DArray arg_0; void textureStore_0ade9a() { uvec2 arg_1 = uvec2(1u); uint arg_2 = 1u; uvec4 arg_3 = uvec4(1u); uint v = arg_2; uvec4 v_1 = arg_3; ivec2 v_2 = ivec2(arg_1); imageStore(arg_0, ivec3(v_2, int(v)), v_1); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { textureStore_0ade9a(); }