// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { vec4 inner; } v; uniform highp sampler2DArray f_arg_0_arg_1; vec4 textureSampleGrad_a09131() { vec2 arg_2 = vec2(1.0f); uint arg_3 = 1u; vec2 arg_4 = vec2(1.0f); vec2 arg_5 = vec2(1.0f); vec2 v_1 = arg_2; vec2 v_2 = arg_4; vec2 v_3 = arg_5; vec4 res = textureGrad(f_arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, v_3); return res; } void main() { v.inner = textureSampleGrad_a09131(); } // // compute_main // #version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { vec4 inner; } v; uniform highp sampler2DArray arg_0_arg_1; vec4 textureSampleGrad_a09131() { vec2 arg_2 = vec2(1.0f); uint arg_3 = 1u; vec2 arg_4 = vec2(1.0f); vec2 arg_5 = vec2(1.0f); vec2 v_1 = arg_2; vec2 v_2 = arg_4; vec2 v_3 = arg_5; vec4 res = textureGrad(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2, v_3); return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = textureSampleGrad_a09131(); } // // vertex_main // #version 310 es struct VertexOutput { vec4 pos; vec4 prevent_dce; }; uniform highp sampler2DArray v_arg_0_arg_1; layout(location = 0) flat out vec4 tint_interstage_location0; vec4 textureSampleGrad_a09131() { vec2 arg_2 = vec2(1.0f); uint arg_3 = 1u; vec2 arg_4 = vec2(1.0f); vec2 arg_5 = vec2(1.0f); vec2 v = arg_2; vec2 v_1 = arg_4; vec2 v_2 = arg_5; vec4 res = textureGrad(v_arg_0_arg_1, vec3(v, float(arg_3)), v_1, v_2); return res; } VertexOutput vertex_main_inner() { VertexOutput v_3 = VertexOutput(vec4(0.0f), vec4(0.0f)); v_3.pos = vec4(0.0f); v_3.prevent_dce = textureSampleGrad_a09131(); return v_3; } void main() { VertexOutput v_4 = vertex_main_inner(); gl_Position = vec4(v_4.pos.x, -(v_4.pos.y), ((2.0f * v_4.pos.z) - v_4.pos.w), v_4.pos.w); tint_interstage_location0 = v_4.prevent_dce; gl_PointSize = 1.0f; }