RWByteAddressBuffer prevent_dce : register(u0); Texture2DArray arg_0 : register(t0, space1); SamplerComparisonState arg_1 : register(s1, space1); float textureSampleCompare_af1051() { float2 arg_2 = (1.0f).xx; int arg_3 = int(1); float arg_4 = 1.0f; float2 v = arg_2; float v_1 = arg_4; float res = arg_0.SampleCmp(arg_1, float3(v, float(arg_3)), v_1, (int(1)).xx); return res; } void fragment_main() { prevent_dce.Store(0u, asuint(textureSampleCompare_af1051())); }