RWByteAddressBuffer prevent_dce : register(u0); Texture2D arg_0 : register(t0, space1); SamplerComparisonState arg_1 : register(s1, space1); float textureSampleCompare_3a5923() { float2 arg_2 = (1.0f).xx; float arg_3 = 1.0f; float res = arg_0.SampleCmp(arg_1, arg_2, arg_3); return res; } void fragment_main() { prevent_dce.Store(0u, asuint(textureSampleCompare_3a5923())); }