RWByteAddressBuffer prevent_dce : register(u0); Texture2DArray arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); float4 textureSample_6717ca() { float2 arg_2 = (1.0f).xx; int arg_3 = int(1); float2 v = arg_2; float4 res = arg_0.Sample(arg_1, float3(v, float(arg_3))); return res; } void fragment_main() { prevent_dce.Store4(0u, asuint(textureSample_6717ca())); }