// // fragment_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture2DArray arg_0 : register(u0, space1); uint textureNumLayers_ef839f() { uint3 v = (0u).xxx; arg_0.GetDimensions(v.x, v.y, v.z); uint res = v.z; return res; } void fragment_main() { prevent_dce.Store(0u, textureNumLayers_ef839f()); } // // compute_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture2DArray arg_0 : register(u0, space1); uint textureNumLayers_ef839f() { uint3 v = (0u).xxx; arg_0.GetDimensions(v.x, v.y, v.z); uint res = v.z; return res; } [numthreads(1, 1, 1)] void compute_main() { prevent_dce.Store(0u, textureNumLayers_ef839f()); }