// // fragment_main // #version 460 precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { uint inner; } v; layout(binding = 1, r8) uniform highp writeonly image2DArray f_arg_0; uint textureNumLayers_8356f7() { uint res = uint(imageSize(f_arg_0).z); return res; } void main() { v.inner = textureNumLayers_8356f7(); } // // compute_main // #version 460 layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { uint inner; } v; layout(binding = 1, r8) uniform highp writeonly image2DArray arg_0; uint textureNumLayers_8356f7() { uint res = uint(imageSize(arg_0).z); return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = textureNumLayers_8356f7(); }