// // fragment_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture1D arg_0 : register(u0, space1); uint4 textureLoad_a5c4e2() { int arg_1 = int(1); uint4 res = arg_0.Load(int2(arg_1, int(0))); return res; } void fragment_main() { prevent_dce.Store4(0u, textureLoad_a5c4e2()); } // // compute_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture1D arg_0 : register(u0, space1); uint4 textureLoad_a5c4e2() { int arg_1 = int(1); uint4 res = arg_0.Load(int2(arg_1, int(0))); return res; } [numthreads(1, 1, 1)] void compute_main() { prevent_dce.Store4(0u, textureLoad_a5c4e2()); }