// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { ivec4 inner; } v; layout(binding = 0, std140) uniform f_TintTextureUniformData_ubo { uvec4 metadata[1]; } v_1; uniform highp isampler2DArray f_arg_0; ivec4 textureLoad_9885b0() { uvec2 arg_1 = uvec2(1u); uint arg_2 = 1u; uint arg_3 = 1u; uvec2 v_2 = arg_1; uint v_3 = arg_2; uint v_4 = arg_3; uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u)); uint v_6 = min(v_4, (v_1.metadata[(0u / 4u)][(0u % 4u)] - 1u)); ivec2 v_7 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_6)).xy) - uvec2(1u)))); ivec3 v_8 = ivec3(v_7, int(v_5)); ivec4 res = texelFetch(f_arg_0, v_8, int(v_6)); return res; } void main() { v.inner = textureLoad_9885b0(); } // // compute_main // #version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { ivec4 inner; } v; layout(binding = 0, std140) uniform TintTextureUniformData_1_ubo { uvec4 metadata[1]; } v_1; uniform highp isampler2DArray arg_0; ivec4 textureLoad_9885b0() { uvec2 arg_1 = uvec2(1u); uint arg_2 = 1u; uint arg_3 = 1u; uvec2 v_2 = arg_1; uint v_3 = arg_2; uint v_4 = arg_3; uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u)); uint v_6 = min(v_4, (v_1.metadata[(0u / 4u)][(0u % 4u)] - 1u)); ivec2 v_7 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u)))); ivec3 v_8 = ivec3(v_7, int(v_5)); ivec4 res = texelFetch(arg_0, v_8, int(v_6)); return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = textureLoad_9885b0(); } // // vertex_main // #version 310 es struct VertexOutput { vec4 pos; ivec4 prevent_dce; }; layout(binding = 0, std140) uniform v_TintTextureUniformData_ubo { uvec4 metadata[1]; } v; uniform highp isampler2DArray v_arg_0; layout(location = 0) flat out ivec4 tint_interstage_location0; ivec4 textureLoad_9885b0() { uvec2 arg_1 = uvec2(1u); uint arg_2 = 1u; uint arg_3 = 1u; uvec2 v_1 = arg_1; uint v_2 = arg_2; uint v_3 = arg_3; uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u)); uint v_5 = min(v_3, (v.metadata[(0u / 4u)][(0u % 4u)] - 1u)); ivec2 v_6 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_5)).xy) - uvec2(1u)))); ivec3 v_7 = ivec3(v_6, int(v_4)); ivec4 res = texelFetch(v_arg_0, v_7, int(v_5)); return res; } VertexOutput vertex_main_inner() { VertexOutput v_8 = VertexOutput(vec4(0.0f), ivec4(0)); v_8.pos = vec4(0.0f); v_8.prevent_dce = textureLoad_9885b0(); return v_8; } void main() { VertexOutput v_9 = vertex_main_inner(); gl_Position = vec4(v_9.pos.x, -(v_9.pos.y), ((2.0f * v_9.pos.z) - v_9.pos.w), v_9.pos.w); tint_interstage_location0 = v_9.prevent_dce; gl_PointSize = 1.0f; }