// // fragment_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture1D arg_0 : register(u0, space1); int4 textureLoad_80dae1() { uint arg_1 = 1u; int4 res = arg_0.Load(int2(int(arg_1), int(0))); return res; } void fragment_main() { prevent_dce.Store4(0u, asuint(textureLoad_80dae1())); } // // compute_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture1D arg_0 : register(u0, space1); int4 textureLoad_80dae1() { uint arg_1 = 1u; int4 res = arg_0.Load(int2(int(arg_1), int(0))); return res; } [numthreads(1, 1, 1)] void compute_main() { prevent_dce.Store4(0u, asuint(textureLoad_80dae1())); }