// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { ivec4 inner; } v; layout(binding = 1, r32i) uniform highp iimage2D f_arg_0; ivec4 textureLoad_5cd3fc() { ivec2 arg_1 = ivec2(1); ivec2 v_1 = arg_1; uvec2 v_2 = (uvec2(imageSize(f_arg_0)) - uvec2(1u)); ivec4 res = imageLoad(f_arg_0, ivec2(min(uvec2(v_1), v_2))); return res; } void main() { v.inner = textureLoad_5cd3fc(); } // // compute_main // #version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { ivec4 inner; } v; layout(binding = 1, r32i) uniform highp iimage2D arg_0; ivec4 textureLoad_5cd3fc() { ivec2 arg_1 = ivec2(1); ivec2 v_1 = arg_1; uvec2 v_2 = (uvec2(imageSize(arg_0)) - uvec2(1u)); ivec4 res = imageLoad(arg_0, ivec2(min(uvec2(v_1), v_2))); return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = textureLoad_5cd3fc(); }