SKIP: FAILED

$B1: {  # root
  %prevent_dce:ptr<storage, vec4<u32>, read_write> = var undef @binding_point(0, 0)
  %arg_0:ptr<handle, texel_buffer<rg32uint, read_write>, read> = var undef @binding_point(1, 0)
}

%textureLoad_4dbba9 = func():vec4<u32> {
  $B2: {
    %arg_1:ptr<function, i32, read_write> = var 1i
    %5:texel_buffer<rg32uint, read_write> = load %arg_0
    %6:i32 = load %arg_1
    %7:vec4<u32> = textureLoad %5, %6
    %res:ptr<function, vec4<u32>, read_write> = var %7
    %9:vec4<u32> = load %res
    ret %9
  }
}
%fragment_main = @fragment func():void {
  $B3: {
    %11:vec4<u32> = call %textureLoad_4dbba9
    store %prevent_dce, %11
    ret
  }
}
%compute_main = @compute @workgroup_size(1i, 1i, 1i) func():void {
  $B4: {
    %13:vec4<u32> = call %textureLoad_4dbba9
    store %prevent_dce, %13
    ret
  }
}
Failed to generate: texel buffers are not supported by the MSL backend
$B1: {  # root
  %prevent_dce:ptr<storage, vec4<u32>, read_write> = var undef @binding_point(0, 0)
  %arg_0:ptr<handle, texel_buffer<rg32uint, read_write>, read> = var undef @binding_point(1, 0)
}

%textureLoad_4dbba9 = func():vec4<u32> {
  $B2: {
    %arg_1:ptr<function, i32, read_write> = var 1i
    %5:texel_buffer<rg32uint, read_write> = load %arg_0
    %6:i32 = load %arg_1
    %7:vec4<u32> = textureLoad %5, %6
    %res:ptr<function, vec4<u32>, read_write> = var %7
    %9:vec4<u32> = load %res
    ret %9
  }
}
%fragment_main = @fragment func():void {
  $B3: {
    %11:vec4<u32> = call %textureLoad_4dbba9
    store %prevent_dce, %11
    ret
  }
}
%compute_main = @compute @workgroup_size(1i, 1i, 1i) func():void {
  $B4: {
    %13:vec4<u32> = call %textureLoad_4dbba9
    store %prevent_dce, %13
    ret
  }
}
Failed to generate: texel buffers are not supported by the MSL backend
//
// fragment_main
//
//
// compute_main
//

tint executable returned error: exit status 1
