SKIP: FAILED

VertexOutput = struct @align(16) {
  pos:vec4<f32> @offset(0), @builtin(position)
  prevent_dce:vec4<i32> @offset(16), @location(0), @interpolate(flat)
}

$B1: {  # root
  %prevent_dce:ptr<storage, vec4<i32>, read_write> = var undef @binding_point(0, 0)
  %arg_0:ptr<handle, texel_buffer<rg8sint, read>, read> = var undef @binding_point(1, 0)
}

%textureLoad_3007ee = func():vec4<i32> {
  $B2: {
    %arg_1:ptr<function, u32, read_write> = var 1u
    %5:texel_buffer<rg8sint, read> = load %arg_0
    %6:u32 = load %arg_1
    %7:vec4<i32> = textureLoad %5, %6
    %res:ptr<function, vec4<i32>, read_write> = var %7
    %9:vec4<i32> = load %res
    ret %9
  }
}
%fragment_main = @fragment func():void {
  $B3: {
    %11:vec4<i32> = call %textureLoad_3007ee
    store %prevent_dce, %11
    ret
  }
}
%compute_main = @compute @workgroup_size(1i, 1i, 1i) func():void {
  $B4: {
    %13:vec4<i32> = call %textureLoad_3007ee
    store %prevent_dce, %13
    ret
  }
}
%vertex_main = @vertex func():VertexOutput {
  $B5: {
    %out:ptr<function, VertexOutput, read_write> = var undef
    %16:ptr<function, vec4<f32>, read_write> = access %out, 0u
    store %16, vec4<f32>(0.0f)
    %17:ptr<function, vec4<i32>, read_write> = access %out, 1u
    %18:vec4<i32> = call %textureLoad_3007ee
    store %17, %18
    %19:VertexOutput = load %out
    ret %19
  }
}
Failed to generate: texel buffers are not supported by the MSL backend
VertexOutput = struct @align(16) {
  pos:vec4<f32> @offset(0), @builtin(position)
  prevent_dce:vec4<i32> @offset(16), @location(0), @interpolate(flat)
}

$B1: {  # root
  %prevent_dce:ptr<storage, vec4<i32>, read_write> = var undef @binding_point(0, 0)
  %arg_0:ptr<handle, texel_buffer<rg8sint, read>, read> = var undef @binding_point(1, 0)
}

%textureLoad_3007ee = func():vec4<i32> {
  $B2: {
    %arg_1:ptr<function, u32, read_write> = var 1u
    %5:texel_buffer<rg8sint, read> = load %arg_0
    %6:u32 = load %arg_1
    %7:vec4<i32> = textureLoad %5, %6
    %res:ptr<function, vec4<i32>, read_write> = var %7
    %9:vec4<i32> = load %res
    ret %9
  }
}
%fragment_main = @fragment func():void {
  $B3: {
    %11:vec4<i32> = call %textureLoad_3007ee
    store %prevent_dce, %11
    ret
  }
}
%compute_main = @compute @workgroup_size(1i, 1i, 1i) func():void {
  $B4: {
    %13:vec4<i32> = call %textureLoad_3007ee
    store %prevent_dce, %13
    ret
  }
}
%vertex_main = @vertex func():VertexOutput {
  $B5: {
    %out:ptr<function, VertexOutput, read_write> = var undef
    %16:ptr<function, vec4<f32>, read_write> = access %out, 0u
    store %16, vec4<f32>(0.0f)
    %17:ptr<function, vec4<i32>, read_write> = access %out, 1u
    %18:vec4<i32> = call %textureLoad_3007ee
    store %17, %18
    %19:VertexOutput = load %out
    ret %19
  }
}
Failed to generate: texel buffers are not supported by the MSL backend
VertexOutput = struct @align(16) {
  pos:vec4<f32> @offset(0), @builtin(position)
  prevent_dce:vec4<i32> @offset(16), @location(0), @interpolate(flat)
}

$B1: {  # root
  %prevent_dce:ptr<storage, vec4<i32>, read_write> = var undef @binding_point(0, 0)
  %arg_0:ptr<handle, texel_buffer<rg8sint, read>, read> = var undef @binding_point(1, 0)
}

%textureLoad_3007ee = func():vec4<i32> {
  $B2: {
    %arg_1:ptr<function, u32, read_write> = var 1u
    %5:texel_buffer<rg8sint, read> = load %arg_0
    %6:u32 = load %arg_1
    %7:vec4<i32> = textureLoad %5, %6
    %res:ptr<function, vec4<i32>, read_write> = var %7
    %9:vec4<i32> = load %res
    ret %9
  }
}
%fragment_main = @fragment func():void {
  $B3: {
    %11:vec4<i32> = call %textureLoad_3007ee
    store %prevent_dce, %11
    ret
  }
}
%compute_main = @compute @workgroup_size(1i, 1i, 1i) func():void {
  $B4: {
    %13:vec4<i32> = call %textureLoad_3007ee
    store %prevent_dce, %13
    ret
  }
}
%vertex_main = @vertex func():VertexOutput {
  $B5: {
    %out:ptr<function, VertexOutput, read_write> = var undef
    %16:ptr<function, vec4<f32>, read_write> = access %out, 0u
    store %16, vec4<f32>(0.0f)
    %17:ptr<function, vec4<i32>, read_write> = access %out, 1u
    %18:vec4<i32> = call %textureLoad_3007ee
    store %17, %18
    %19:VertexOutput = load %out
    ret %19
  }
}
Failed to generate: texel buffers are not supported by the MSL backend
//
// fragment_main
//
//
// compute_main
//
//
// vertex_main
//

tint executable returned error: exit status 1
