// // fragment_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture2DArray arg_0 : register(u0, space1); uint4 textureLoad_06d9aa() { uint2 arg_1 = (1u).xx; int arg_2 = int(1); int v = arg_2; uint4 res = arg_0.Load(int4(int2(arg_1), v, int(0))); return res; } void fragment_main() { prevent_dce.Store4(0u, textureLoad_06d9aa()); } // // compute_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture2DArray arg_0 : register(u0, space1); uint4 textureLoad_06d9aa() { uint2 arg_1 = (1u).xx; int arg_2 = int(1); int v = arg_2; uint4 res = arg_0.Load(int4(int2(arg_1), v, int(0))); return res; } [numthreads(1, 1, 1)] void compute_main() { prevent_dce.Store4(0u, textureLoad_06d9aa()); }