@group(0) @binding(0) var prevent_dce : vec4; @group(1) @binding(0) var arg_0 : texture_depth_2d; @group(1) @binding(1) var arg_1 : sampler_comparison; fn textureGatherCompare_6d9352() -> vec4 { var arg_2 = vec2(1.0f); var arg_3 = 1.0f; var res : vec4 = textureGatherCompare(arg_0, arg_1, arg_2, arg_3); return res; } @fragment fn fragment_main() { prevent_dce = textureGatherCompare_6d9352(); } @compute @workgroup_size(1) fn compute_main() { prevent_dce = textureGatherCompare_6d9352(); } struct VertexOutput { @builtin(position) pos : vec4, @location(0) @interpolate(flat) prevent_dce : vec4, } @vertex fn vertex_main() -> VertexOutput { var out : VertexOutput; out.pos = vec4(); out.prevent_dce = textureGatherCompare_6d9352(); return out; }