// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { uvec2 inner; } v; layout(binding = 1, rgba8ui) uniform highp writeonly uimage2D f_arg_0; uvec2 textureDimensions_c1dbf6() { uvec2 res = uvec2(imageSize(f_arg_0)); return res; } void main() { v.inner = textureDimensions_c1dbf6(); } // // compute_main // #version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { uvec2 inner; } v; layout(binding = 1, rgba8ui) uniform highp writeonly uimage2D arg_0; uvec2 textureDimensions_c1dbf6() { uvec2 res = uvec2(imageSize(arg_0)); return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = textureDimensions_c1dbf6(); }