// // fragment_main // #version 310 es precision highp float; precision highp int; layout(binding = 0, std430) buffer f_prevent_dce_block_ssbo { uint inner; } v; layout(binding = 0, std140) uniform f_TintTextureUniformData_ubo { uvec4 metadata[1]; } v_1; uniform highp usampler2D f_arg_0; uint textureDimensions_9c7a00() { uint arg_1 = 1u; uint res = uvec2(textureSize(f_arg_0, int(min(arg_1, (v_1.metadata[(0u / 4u)][(0u % 4u)] - 1u))))).x; return res; } void main() { v.inner = textureDimensions_9c7a00(); } // // compute_main // #version 310 es layout(binding = 0, std430) buffer prevent_dce_block_1_ssbo { uint inner; } v; layout(binding = 0, std140) uniform TintTextureUniformData_1_ubo { uvec4 metadata[1]; } v_1; uniform highp usampler2D arg_0; uint textureDimensions_9c7a00() { uint arg_1 = 1u; uint res = uvec2(textureSize(arg_0, int(min(arg_1, (v_1.metadata[(0u / 4u)][(0u % 4u)] - 1u))))).x; return res; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { v.inner = textureDimensions_9c7a00(); } // // vertex_main // #version 310 es struct VertexOutput { vec4 pos; uint prevent_dce; }; layout(binding = 0, std140) uniform v_TintTextureUniformData_ubo { uvec4 metadata[1]; } v; uniform highp usampler2D v_arg_0; layout(location = 0) flat out uint tint_interstage_location0; uint textureDimensions_9c7a00() { uint arg_1 = 1u; uint res = uvec2(textureSize(v_arg_0, int(min(arg_1, (v.metadata[(0u / 4u)][(0u % 4u)] - 1u))))).x; return res; } VertexOutput vertex_main_inner() { VertexOutput v_1 = VertexOutput(vec4(0.0f), 0u); v_1.pos = vec4(0.0f); v_1.prevent_dce = textureDimensions_9c7a00(); return v_1; } void main() { VertexOutput v_2 = vertex_main_inner(); gl_Position = vec4(v_2.pos.x, -(v_2.pos.y), ((2.0f * v_2.pos.z) - v_2.pos.w), v_2.pos.w); tint_interstage_location0 = v_2.prevent_dce; gl_PointSize = 1.0f; }