// // fragment_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture2DArray arg_0 : register(u0, space1); uint2 textureDimensions_5d8a0c() { uint3 v = (0u).xxx; arg_0.GetDimensions(v.x, v.y, v.z); uint2 res = v.xy; return res; } void fragment_main() { prevent_dce.Store2(0u, textureDimensions_5d8a0c()); } // // compute_main // RWByteAddressBuffer prevent_dce : register(u0); RWTexture2DArray arg_0 : register(u0, space1); uint2 textureDimensions_5d8a0c() { uint3 v = (0u).xxx; arg_0.GetDimensions(v.x, v.y, v.z); uint2 res = v.xy; return res; } [numthreads(1, 1, 1)] void compute_main() { prevent_dce.Store2(0u, textureDimensions_5d8a0c()); }